	word	3	;enemy count
	word	4	;enemy offset
	word	60	;enemy offset
	word	122	;enemy offset

	;enemy data (4)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	6	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	734,	3791,	136,	$FF01,$FFFF,	6	;x,y,length,sx,sy,direction
	.data	598,	3790,	10,	$0019,$FF02,	0	;x,y,length,sx,sy,direction
	.data	599,	3780,	403,	$00FF,$0000,	2	;x,y,length,sx,sy,direction
	.data	1002,	3781,	9,	$001C,$00FE,	4	;x,y,length,sx,sy,direction
	.data	1003,	3790,	268,	$FF01,$0000,	6	;x,y,length,sx,sy,direction
	.data	735,	3791,	1,	$FF00,$0000,	6	;x,y,length,sx,sy,direction


	;enemy data (60)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	7	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	150	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	907,	3649,	104,	$FF41,$FF57,	7	;x,y,length,sx,sy,direction
	.data	829,	3580,	71,	$FFFD,$FF01,	0	;x,y,length,sx,sy,direction
	.data	828,	3509,	212,	$00FF,$FFFE,	2	;x,y,length,sx,sy,direction
	.data	1040,	3507,	108,	$0000,$0100,	4	;x,y,length,sx,sy,direction
	.data	1040,	3615,	57,	$FF2F,$0093,	5	;x,y,length,sx,sy,direction
	.data	993,	3648,	83,	$FF01,$0003,	6	;x,y,length,sx,sy,direction
	.data	910,	3649,	3,	$FF00,$0000,	6	;x,y,length,sx,sy,direction


	;enemy data (122)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	6	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	100	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	558,	3596,	75,	$00FF,$FFFA,	2	;x,y,length,sx,sy,direction
	.data	633,	3594,	90,	$FFFB,$FF01,	0	;x,y,length,sx,sy,direction
	.data	631,	3504,	25,	$0100,$0000,	2	;x,y,length,sx,sy,direction
	.data	656,	3504,	148,	$0003,$00FF,	4	;x,y,length,sx,sy,direction
	.data	658,	3652,	113,	$FF21,$FF84,	7	;x,y,length,sx,sy,direction
	.data	559,	3597,	1,	$FF4B,$FF4B,	7	;x,y,length,sx,sy,direction

	.space	846	;valid data is 178 of 1024 
