	word	8	;enemy count
	word	9	;enemy offset
	word	41	;enemy offset
	word	103	;enemy offset
	word	135	;enemy offset
	word	167	;enemy offset
	word	199	;enemy offset
	word	231	;enemy offset
	word	263	;enemy offset

	;enemy data (9)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	651,	3883,	83,	$00C5,$FF5D,	1	;x,y,length,sx,sy,direction
	.data	715,	3830,	83,	$FF3B,$00A3,	5	;x,y,length,sx,sy,direction


	;enemy data (41)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	7	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	150	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	692,	3515,	184,	$00FF,$0001,	2	;x,y,length,sx,sy,direction
	.data	876,	3516,	298,	$0000,$FF00,	0	;x,y,length,sx,sy,direction
	.data	876,	3218,	51,	$00FF,$0005,	2	;x,y,length,sx,sy,direction
	.data	927,	3219,	360,	$0002,$00FF,	4	;x,y,length,sx,sy,direction
	.data	930,	3579,	238,	$FF01,$FFFE,	6	;x,y,length,sx,sy,direction
	.data	692,	3577,	56,	$0000,$FF00,	0	;x,y,length,sx,sy,direction
	.data	692,	3521,	6,	$0000,$FF00,	0	;x,y,length,sx,sy,direction


	;enemy data (103)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	648,	3785,	82,	$00CA,$FF64,	1	;x,y,length,sx,sy,direction
	.data	713,	3735,	82,	$FF36,$009C,	5	;x,y,length,sx,sy,direction


	;enemy data (135)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	861,	3625,	118,	$0100,$0000,	2	;x,y,length,sx,sy,direction
	.data	979,	3625,	118,	$FF00,$0000,	6	;x,y,length,sx,sy,direction


	;enemy data (167)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	646,	3674,	80,	$00CD,$FF68,	1	;x,y,length,sx,sy,direction
	.data	711,	3626,	80,	$FF33,$0098,	5	;x,y,length,sx,sy,direction


	;enemy data (199)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	864,	3730,	116,	$0100,$0000,	2	;x,y,length,sx,sy,direction
	.data	980,	3730,	116,	$FF00,$0000,	6	;x,y,length,sx,sy,direction


	;enemy data (231)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	864,	3823,	114,	$00FF,$0002,	2	;x,y,length,sx,sy,direction
	.data	978,	3824,	114,	$FF01,$FFFE,	6	;x,y,length,sx,sy,direction


	;enemy data (263)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	965,	3448,	42,	$0000,$0100,	4	;x,y,length,sx,sy,direction
	.data	965,	3490,	42,	$0000,$FF00,	0	;x,y,length,sx,sy,direction

	.space	729	;valid data is 295 of 1024 
