	word	17	;enemy count
	word	18	;enemy offset
	word	50	;enemy offset
	word	82	;enemy offset
	word	114	;enemy offset
	word	146	;enemy offset
	word	190	;enemy offset
	word	222	;enemy offset
	word	254	;enemy offset
	word	304	;enemy offset
	word	336	;enemy offset
	word	368	;enemy offset
	word	400	;enemy offset
	word	432	;enemy offset
	word	464	;enemy offset
	word	496	;enemy offset
	word	528	;enemy offset
	word	560	;enemy offset

	;enemy data (18)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	376,	3481,	231,	$FF00,$0000,	6	;x,y,length,sx,sy,direction
	.data	145,	3481,	231,	$0100,$0000,	2	;x,y,length,sx,sy,direction


	;enemy data (50)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	822,	3481,	267,	$FF01,$0000,	6	;x,y,length,sx,sy,direction
	.data	555,	3480,	267,	$00FF,$0000,	2	;x,y,length,sx,sy,direction


	;enemy data (82)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	421,	3971,	278,	$FF01,$0000,	6	;x,y,length,sx,sy,direction
	.data	143,	3970,	278,	$00FF,$0000,	2	;x,y,length,sx,sy,direction


	;enemy data (114)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	470,	3427,	194,	$0001,$00FF,	4	;x,y,length,sx,sy,direction
	.data	471,	3621,	194,	$FFFF,$FF01,	0	;x,y,length,sx,sy,direction


	;enemy data (146)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	4	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	140,	3701,	705,	$00FF,$0000,	2	;x,y,length,sx,sy,direction
	.data	845,	3700,	19,	$FFE6,$FF02,	0	;x,y,length,sx,sy,direction
	.data	843,	3681,	704,	$FF01,$0001,	6	;x,y,length,sx,sy,direction
	.data	139,	3684,	17,	$000F,$00FF,	4	;x,y,length,sx,sy,direction


	;enemy data (190)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	676,	3553,	104,	$0002,$00FF,	4	;x,y,length,sx,sy,direction
	.data	677,	3657,	104,	$FFFE,$FF01,	0	;x,y,length,sx,sy,direction


	;enemy data (222)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	315,	3553,	101,	$0002,$00FF,	4	;x,y,length,sx,sy,direction
	.data	316,	3654,	101,	$FFFE,$FF01,	0	;x,y,length,sx,sy,direction


	;enemy data (254)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	5	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	3	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	565,	3016,	177,	$FF01,$0002,	6	;x,y,length,sx,sy,direction
	.data	388,	3018,	122,	$0002,$00FF,	4	;x,y,length,sx,sy,direction
	.data	389,	3140,	185,	$00FF,$FFFC,	2	;x,y,length,sx,sy,direction
	.data	574,	3137,	120,	$0000,$FF00,	0	;x,y,length,sx,sy,direction
	.data	574,	3017,	9,	$FF02,$FFE4,	6	;x,y,length,sx,sy,direction


	;enemy data (304)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	818,	3020,	96,	$FF01,$FFFE,	6	;x,y,length,sx,sy,direction
	.data	722,	3019,	96,	$00FF,$0002,	2	;x,y,length,sx,sy,direction


	;enemy data (336)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	424,	3865,	278,	$FF01,$0000,	6	;x,y,length,sx,sy,direction
	.data	146,	3864,	278,	$00FF,$0000,	2	;x,y,length,sx,sy,direction


	;enemy data (368)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	828,	3865,	278,	$FF01,$0000,	6	;x,y,length,sx,sy,direction
	.data	550,	3864,	278,	$00FF,$0000,	2	;x,y,length,sx,sy,direction


	;enemy data (400)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	828,	3975,	278,	$FF01,$0000,	6	;x,y,length,sx,sy,direction
	.data	550,	3974,	278,	$00FF,$0000,	2	;x,y,length,sx,sy,direction


	;enemy data (432)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	186,	3208,	636,	$0100,$0000,	2	;x,y,length,sx,sy,direction
	.data	822,	3208,	636,	$FF00,$0000,	6	;x,y,length,sx,sy,direction


	;enemy data (464)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	149,	2962,	675,	$00FF,$0001,	2	;x,y,length,sx,sy,direction
	.data	824,	2965,	675,	$FF01,$FFFF,	6	;x,y,length,sx,sy,direction


	;enemy data (496)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	631,	2999,	146,	$FFFF,$00FF,	4	;x,y,length,sx,sy,direction
	.data	630,	3145,	146,	$0001,$FF01,	0	;x,y,length,sx,sy,direction


	;enemy data (528)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	289,	3000,	140,	$0000,$0100,	4	;x,y,length,sx,sy,direction
	.data	289,	3140,	140,	$0000,$FF00,	0	;x,y,length,sx,sy,direction


	;enemy data (560)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	237,	3017,	96,	$FF01,$FFFE,	6	;x,y,length,sx,sy,direction
	.data	141,	3016,	96,	$00FF,$0002,	2	;x,y,length,sx,sy,direction

	.space	432	;valid data is 592 of 1024 
