	word	9	;enemy count
	word	10	;enemy offset
	word	42	;enemy offset
	word	74	;enemy offset
	word	106	;enemy offset
	word	138	;enemy offset
	word	182	;enemy offset
	word	214	;enemy offset
	word	246	;enemy offset
	word	320	;enemy offset

	;enemy data (10)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	753,	3827,	231,	$FF00,$0000,	6	;x,y,length,sx,sy,direction
	.data	522,	3827,	231,	$0100,$0000,	2	;x,y,length,sx,sy,direction


	;enemy data (42)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	439,	3826,	75,	$FF01,$FFFD,	6	;x,y,length,sx,sy,direction
	.data	364,	3825,	75,	$00FF,$0003,	2	;x,y,length,sx,sy,direction


	;enemy data (74)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	449,	4011,	202,	$FF01,$FFFF,	6	;x,y,length,sx,sy,direction
	.data	247,	4010,	202,	$00FF,$0001,	2	;x,y,length,sx,sy,direction


	;enemy data (106)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	745,	3847,	194,	$0001,$00FF,	4	;x,y,length,sx,sy,direction
	.data	746,	4041,	194,	$FFFF,$FF01,	0	;x,y,length,sx,sy,direction


	;enemy data (138)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	4	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	778,	3689,	123,	$0089,$00D8,	3	;x,y,length,sx,sy,direction
	.data	844,	3793,	171,	$FFFF,$FF01,	0	;x,y,length,sx,sy,direction
	.data	843,	3622,	91,	$FF4B,$00B5,	5	;x,y,length,sx,sy,direction
	.data	778,	3687,	2,	$0000,$0100,	4	;x,y,length,sx,sy,direction


	;enemy data (182)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	508,	3637,	104,	$0002,$00FF,	4	;x,y,length,sx,sy,direction
	.data	509,	3741,	104,	$FFFE,$FF01,	0	;x,y,length,sx,sy,direction


	;enemy data (214)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	419,	3639,	101,	$0002,$00FF,	4	;x,y,length,sx,sy,direction
	.data	420,	3740,	101,	$FFFE,$FF01,	0	;x,y,length,sx,sy,direction


	;enemy data (246)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	9	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	369,	3635,	114,	$FF01,$0002,	6	;x,y,length,sx,sy,direction
	.data	255,	3636,	47,	$0000,$0100,	4	;x,y,length,sx,sy,direction
	.data	255,	3683,	75,	$00FF,$FFFD,	2	;x,y,length,sx,sy,direction
	.data	330,	3682,	117,	$FF6A,$00CF,	5	;x,y,length,sx,sy,direction
	.data	261,	3777,	190,	$FFFE,$00FF,	4	;x,y,length,sx,sy,direction
	.data	259,	3967,	26,	$0100,$0000,	2	;x,y,length,sx,sy,direction
	.data	285,	3967,	263,	$0002,$FF01,	0	;x,y,length,sx,sy,direction
	.data	288,	3704,	105,	$00C4,$FF5C,	1	;x,y,length,sx,sy,direction
	.data	369,	3636,	1,	$0000,$FF00,	0	;x,y,length,sx,sy,direction


	;enemy data (320)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	2	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	344,	4027,	96,	$FF01,$FFFE,	6	;x,y,length,sx,sy,direction
	.data	248,	4026,	96,	$00FF,$0002,	2	;x,y,length,sx,sy,direction

	.space	672	;valid data is 352 of 1024 
